Rule of the Square
A quick visual method to determine if a king can catch a passed pawn.
The Rule
Draw a square from the pawn to the promotion square. If the defending king can enter this square, it catches the pawn.
FEN: 8/8/8/p7/8/8/8/5K2 w - - 0 1
The "square" of the a5 pawn extends to a5-a1-e1-e5. Can White's king enter?
How to Find the Square
- Draw a diagonal from the pawn to the promotion rank
- Complete the square toward the defending king
- If the king can step into the square, it catches the pawn
Examples
King Catches the Pawn
FEN: 8/8/8/p7/8/8/4K3/8 w - - 0 1
White's king is on e2. The square is a5-a1-e1-e5. Kd3 enters the square—king catches pawn!
King Cannot Catch
FEN: 8/8/8/p7/8/8/8/5K2 w - - 0 1
White's king is on f1. The square is a5-a1-e1-e5. Kf1 cannot reach e2 in time—pawn promotes!
With the King Supporting
When both kings are present, the rule becomes more complex. The supporting king can block.
Practice
For any passed pawn position, ask:
- Where is the promotion square?
- What is the "square" of the pawn?
- Can the defending king enter?
Summary
The rule of the square is a quick visualization tool. Use it to assess pawn races at a glance.