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King + Pawn vs King

Beginner Must Know

The most important endgame. You will play this hundreds of times.

The Critical Questions​

  1. Can the pawn promote?
  2. Where is the attacking king?
  3. Who has the opposition?

Winning Conditions​

The attacking side wins if the king can reach a key square in front of the pawn.

FEN: 8/8/8/8/3k4/8/3PK3/8 w - - 0 1

White's goal: reach c4, d4, or e4 (key squares for the d2 pawn).

The Rule: King in Front​

If your king is in front of your pawn with room to advance, you usually win.

FEN: 8/8/8/3k4/8/3K4/3P4/8 w - - 0 1

White has the king in front. After Ke4, White wins with proper technique.

Drawing Zones​

The defender draws if they can keep their king in front of the pawn or reach opposition.

FEN: 8/8/8/3k4/8/8/3PK3/8 b - - 0 1

Black to move: ...Kd4! (king in front of the pawn) and Black holds.

The Rook Pawn Problem​

Rook pawns (a-file, h-file) are special. The edge limits the king's movement.

FEN: 8/8/8/k7/8/K7/P7/8 w - - 0 1

This is drawn even with White's king in front! Black's king reaches the corner and cannot be expelled.

Practice Positions​

Know these patterns:

PositionResult
King in front, room to advanceWin
King behind pawnUsually draw
Rook pawn, defender reaches cornerDraw

Summary​

  1. Get your king in front of your pawn
  2. Control the key squares
  3. Use opposition to gain ground
  4. Beware of rook pawns—they often draw