Study Paths
Choose your path based on your current rating. Each path builds on the previous one.
Beginner Path (Under 1200)
Goal: Learn the essential checkmates and basic pawn endgames.
| Topic | Why It Matters |
|---|---|
| Queen Checkmate | Most common winning endgame |
| Rook Checkmate | Second most common |
| King + Pawn vs King | Foundation of all pawn endings |
| Opposition | Key concept for king battles |
Intermediate Path (1200-1600)
Goal: Master standard theoretical positions and develop technique.
| Topic | Why It Matters |
|---|---|
| Lucena Position | The winning rook endgame pattern |
| Philidor Position | The drawing rook endgame pattern |
| Triangulation | Gaining a tempo in king endings |
| Outside Passed Pawn | Winning technique |
Advanced Path (1600-2000)
Goal: Handle complex positions and understand exceptions.
| Topic | Why It Matters |
|---|---|
| Bishop vs Knight | Evaluating piece trades |
| Opposite-Color Bishops | Drawing tendencies and exceptions |
| Fortresses | Defensive resources |
| Two Weaknesses | Winning technique |
Master Path (2000+)
Goal: Deep theoretical knowledge and practical refinement.
Topics include:
- Complex rook endings with multiple pawns
- Queen vs Rook positions
- Rare checkmates (Bishop + Knight)
- Positional exceptions to general rules
How to Progress
- Master your current level before advancing
- Review periodically — spaced repetition aids retention
- Apply in games — analyze your endgames to find gaps
- Be patient — endgame mastery takes time