Glossary
A
Active King — A king that participates in attack or defense, not hiding passively.
B
Bad Bishop — A bishop blocked by its own pawns on the same color squares.
Bishop Pair — Two bishops working together — a lasting advantage in open positions with play on both wings.
Blockade — Stopping a passed pawn by placing a piece directly in front of it. Knights are ideal blockaders because they can attack the pawn while remaining stable.
Breakthrough — A pawn sacrifice that clears a path so another pawn can promote.
Building a Bridge — The Lucena technique of using the rook to block checks.
C
Checking Distance — The space a rook or queen needs between itself and the enemy king to keep giving effective checks; too short a distance lets the king escape.
Connected Passed Pawns — Two or more passed pawns on adjacent files that defend each other as they advance.
Corresponding Squares — Squares where kings must be positioned relative to each other.
Cut Off — Using a rook to restrict the enemy king by file or rank.
D
Distant Opposition — Opposition with 3, 5, or 7 squares between kings.
F
Fifty-Move Rule — A game is drawn if 50 consecutive moves pass with no pawn move and no capture. Important in endgames because many theoretical wins require more than 50 moves without a capture.
Fortress — A defensive position that cannot be broken despite material disadvantage.
K
Key Squares — Squares that guarantee pawn promotion if the attacking king reaches them.
L
Lucena Position — The winning R+P vs R position with pawn on 7th rank.
M
Minority Attack — Advancing a smaller pawn group against a larger one to create a weakness, often used in pawn-majority and same-side-pawn endgames.
O
Opposite-Coloured Bishops — Bishops travelling on opposite colours — endings with a strong drawing tendency even a pawn or two down.
Opposition — When kings face each other with one square between; the player not to move has the advantage.
Outflanking — A king maneuver that sidesteps around the enemy king to gain ground, typically after winning the opposition.
Outside Passed Pawn — A passed pawn far from the main action, acting as a decoy.
P
Passed Pawn — A pawn with no enemy pawns blocking or able to capture it.
Pawn Majority — Having more pawns than the opponent on one wing, often used to create a passed pawn.
Philidor Position — The drawing R+P vs R defense with third rank technique.
Protected Passed Pawn — A passed pawn defended by a friendly pawn, making it harder to block.
R
Reserve Tempo — A held-back pawn move kept in reserve to lose a move on demand and put the opponent in zugzwang. Also called a spare tempo.
Reti Manoeuvre — The king takes a diagonal path to do two jobs at once — catch a pawn while supporting its own pawn promotion. Named after Richard Réti.
Rule of the Square — Visual method to determine if a king can catch a passed pawn.
S
Shouldering — Using your king's body to block the enemy king's path, like a "body check."
Stalemate — Position where a player has no legal moves but is not in check (draw).
T
Tablebase — Database of perfect endgame play for positions with few pieces.
Tarrasch Rule — The guideline that rooks belong behind passed pawns, whether your own or the opponent's.
Tempo — A single move viewed as a unit of time; "gaining a tempo" means making progress while the opponent does not.
Trebuchet — A mutual-zugzwang position where whoever is to move loses. Also called a full-point zugzwang.
Triangulation — Moving the king in a triangle to transfer the move to the opponent.
U
Underpromotion — Promoting a pawn to a knight, bishop, or rook instead of a queen, sometimes needed to avoid stalemate or to deliver mate.
V
Vancura Position — A drawing defense in rook + a-pawn vs rook where the defending rook attacks the pawn from the side and checks from a distance.
W
Wrong-Colored Bishop — A bishop that cannot control the promotion square of a rook pawn.
Wrong Rook Pawn — A rook pawn whose promotion square is the opposite color to the bishop; with the defending king in the corner it draws even a piece down.
Z
Zugzwang — A position where any move worsens the position; the compulsion to move loses.
Zwischenzug — An in-between move, often a check, inserted before the expected recapture or continuation. Can change the evaluation of a line.